was successfully added to your cart.

Then There Was…

By October 11, 2014Uncategorized
…a big pine box with flippers. A blank playfield to experiment on. Ramps, jumps, router cuts, gobble holes, pins, and any other thing I could think of.  It was a time of great experimentation. Our focus was to develop on the board scoring, balls would be shot and stay on the board, but they would help you achieve the goal of game. Like trying to lock all three balls in the pins without losing any. There was no “score” yet just accomplishments.
I developed different elements to achieve these goals with, all spinners to number 3, or lock up in all the ramped holes. It was fun to shoot at and building elements was fun, but all they did was get in the way. The machine had no flow to it, the ball would go up and hit or miss the target and clunk its way back down to the flippers again. It didn’t feel like the machines at the arcade, it wasn’t fast it was clunky. So I went and looked at the arcade machines with new eyes, what was really going on there.
I came home and cut out a new box with an orbit path and curvilinear elements. Which was helpful. I wanted to use pinfields, but eventually realized that they got in the way. It seemed the ball always wanted to go to certain areas of the board. PowerShots! The direction flippers hit the ball is fairly consistent and my pinfields were right in the way. Time to design around the natural fan of shots. Next board!
This board had three scoring areas, left right and center, so I cut out a peg board to count how many times each area had been hit. The Boxwood Scoreboard was born. Even though I developed pinballs with more than three shots, working with the three categories has been an ideal way to combine shooting and strategy.

Leave a Reply